DC Worlds Collide Review – “DC Fan Service in a Nice Gacha Package”

As a huge DC Comics fan, I’ve always lamented the fact that there aren’t really any good, recent mobile games about my favorite heroes in capes and hoods. Thankfully, DC Worlds Collide keeps its promises, in that it keeps the comic book geek in me satisfied with all the fan service. Now, I know I can’t really let my love for Batman and the Bat Family color my review, which is why I’ve tried to approach this with as unbiased a lens as possible.

Of course, the fact that I immediately removed Nightwing from the summon pool as soon as I had my first ten draws made it immeasurably more difficult for me to maintain my unbiased opinion.



As expected, DC Worlds Collide stays true to its name in these worlds, well, collide. It’s pretty much normal now that multiverses collide as an excuse to create a catastrophic event where heroes and villains must unite to survive.

Still, the main big bad guys here are the members of the Crime Syndicate, which is pretty refreshing, in my opinion. It’s a joy to see Ultraman being a real force to be reckoned with, and I loved that Harley Quinn wasn’t the center of attention for once (I have Harley fatigue from this Stadium).

Batman being Batman, of course, leads the cause, enlists allies, and makes plans to save the world as he does. This launches you on a multiversal quest through iconic DC locations like Themyscira and Kahndaq, meeting both friends and foes.


Typical of the genre, you will automatically fight and reap inactive rewards even when you are offline. There’s your standard roguelike dungeon and endless tower, but there’s also an explore mode where you can grab some valuable loot by combing through ARGUS institutes and defeating not-so-brilliant henchmen. I found this to be incredibly unique, as well as the way the dungeons are named as a fan service (Elseworlds, Mogul’s Warworld, etc.).

I also found the cut scenes to be a real treat, as they are fully dubbed and with stellar vocal performances. The skill animations during battle are also top notch, and I love the bright and vibrant character designs (both in 3D and in the 2D portraits).

Another thing I found refreshing here is how you can prioritize your ultimate skill during combat. While most idle games only allow you to strategize for the best formations to win, here you can also rearrange the order of your character’s Ultimates, and that really makes a huge difference. I can’t tell you how many times I’ve won a match where the enemy’s combat power was twice mine, and a simple reorganization of my Ultimates allowed me to get that sweet, sweet Victoire.

Of course, you also have your typical classes (Nightwing is a tank for some reason), as well as attributes that are weaker or stronger against each other in rock-paper-scissor-type mechanics. This all adds up to the strategic elements of each battle, keeping things spicy despite the automatic feature.


To be fair, gacha games these days almost always look like simple reskins of a certain model – and I totally understand, because if a formula works, then why fix it, right? This is exactly why I have a soft spot for games that at least try to do something different, or add a little twist to make a title really their own.

With DC Worlds Collide, there is a huge opportunity to use the large number of IPs available to them, and I don’t think they have lost their chance. Every part of the game makes me feel really immersed in the DC Universe, and at the end of the day all I wanted was to put together the full roster of Mother Box characters.

Fortunately, the game doesn’t seem to pay off, and it’s relatively quick to collect enough in-game currency to draw from the summon pool. One thing I didn’t like, however, was the fact that you had to evolve the characters to a certain point before you could progress. For example, at stage 5-24, having at least four level 40 characters is a prerequisite before you can even start the fight – which can be a bit tricky because the material needed to get through all ten levels isn’t also easy to acquire.

Overall, the game does a great job of appealing to both DC fans and non-fans alike, in my opinion. It might not be quite groundbreaking, but at least it has enough elements to stand out from other titles in the genre.

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About Chris Y. Camp

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